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Rokas Norkus

Programmer · Game Designer · Composer

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About Me

Born in Lithuania, based in the UK. Studying Game Design & Production at Abertay University.
I've been building things for 5+ years now, from systems / gameplay programming to UI/UX or composing original soundtracks.
I care a lot about how games feel, both mechanically and sonically.
Outside of projects I play chess, make music, and lose hours to random indie games.

Team Projects

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CitruSpire (2025)

  • Job title: Gameplay Programmer & Composer
  • Contributions: Combat logic, Dash movement, 2D parallax scrolling, level OSTs
  • Group: Laser Lemons
  • Platforms: PC
  • Team size: 7
  • Project length: 3 months
  • Engine and tools: Unreal Engine 5, Blueprint, C++
  • Genre: 2.5D Platformer
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Beat Punk Mania (2026)

  • Job title: Systems Programmer & Build Engineer
  • Contributions: Game flow, UI/UX, core systems, build maintenance
  • Group: Little Isopod
  • Publisher: Dlala Studios
  • Platforms: PC
  • Team size: 7
  • Project length: 3 months
  • Engine and tools: Unity, Perforce, Jira
  • Genre: 2.5D Couchplay Rhythm

Personal Projects

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Overlimit (2023)

Solo project that is for now abandoned due to development hell;

Focused on quick traversal, full slow-motion toggle, along with parkour wall-running movement.

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ParryDodge (2025)

Bullet-hell system sandbox, development on hiatus from burnout;

Features a wave system, parrying, dodging and a variety of attacks varying in difficulty.

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Open-Drive (2026)

Complete open-world terrain generation simulation;

Features LOD, infinite procedural chunk & biome generation with performance-oriented systems.

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Voice Chess (2026)

Singleplayer Chess prototype in the bug-fixing stage;

Features live speech recognition, engine play of varying levels, mobile-friendly UI, and blindfold simulation.